MORTAL KOMBAT 11

PR and Influence campaign

Objectives

Pop culture dimension of the game

To reach mainstream media.

Focus on the fun side

To showcase the humor and easy-going aspect.

Develop the storyline

Put this new opus in the saga.

‘Make it big!’ at launch

Occupy the field: press, influence, social.

Our plan

Implementation of PR and Influence activations to support each highlight of the campaign:
  • Reveal event in London: 1 journalist and 2 influencers core targets were sent.
  • Closed beta: codes sent to fans of the saga, sponsored stream with Wankil Studio.
  • Interviews: studio tour with the developers at NetherRealm Studio, Ed Boon in Paris.
  • Mortal Kombar: release event in Paris (press, influencers and celebrities), preview stream with At0mium and MisterMV, duplex on LeStream.
  • Sponsored videos on YouTube and Twitch to develope the different angles of the campaign.
  • Sending of press kits, collector editions and Mortal Kombat controllers to a selection of journalists and inluencers to get coverage on social media.

Our results

1319

press coverage
(print, online, radio, TV)

88

videos

3 400 000

cumulated views on YouTube

1 074

streamers

+ 6 500

hours streamed